![]() ![]() Then scale/move/rotate the source armature (i.e. Make both armatures visible (If they are on different layers, then select both layers). You can fix the scaling right away in the File Importer’s operator panel. It might be orientated wrong and have wrong scale. This will create a new armature, the source. Optionally hide the meshes and set the bones to stick shapes. There is essentially three steps involved: Ready.Īdd a fresh Avastar to your scene. Good results can be obtained with about 10 minutes work. ![]() This is a work in progress and is somewhat manual at this stage. There are several approaches you can take and efficient methods for retargeting animations from one rig to another is very much an active research topic.Īvastar has some support for retargeting motion from another rig such as one from an imported BVH. Unfortunately animating a rig from mocap data is a not a trivial exercise. Motion capture is a great way of quickly creating realistic animations. Part 2: Details (manual procedure, many hints&tricks) ![]()
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